Technicals Brief Overview
SpaceRace » Devlog
The asteroids, music and spaceship I found for free on the Unity asset store.
All the programming has come from various Brackeys turorials, it is very simple. Object pooling with spawner, boundary just behind player with a trigger for the asteroids to hit, add to the score, become deactivated and added back to the pool.
The boundary walls are planes with a shader material I made after following a Brackeys tutorial.
SpaceRace
Hyper-casual fly to survive, avoid the asteroids and see how far you can go.
More posts
- First GameNov 11, 2021
Leave a comment
Log in with itch.io to leave a comment.