Technicals Brief Overview


The asteroids, music and spaceship I found for free on the Unity asset store.

All the programming has come from various Brackeys turorials, it is very simple. Object pooling with spawner, boundary just behind player with a trigger for the asteroids to hit, add to the score, become deactivated and added back to the pool. 

The boundary walls are planes with a shader material I made after following a Brackeys tutorial.

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